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DHooks (Dynamic Hooks - Dev Preview)
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
08-26-2020 , 07:28 Re: DHooks (Dynamic Hooks - Dev Preview)
#
791
Quote:
Originally Posted by
xerox8521
Would it be possible to add a return type that skips the game function call entirely for
void
functions ?
Currently it
explicity checks
when using MRES_Supercede.
That code is just checking for allocating space to store the return value - supercede should work fine for void functions.
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