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[L4D2] Masses of compiling error 010 without detectable cause?
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Marttt
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Join Date: Jan 2019
Location: Brazil
12-02-2019 , 16:24 Re: [L4D2] Masses of compiling error 010 without detectable cause?
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Try this code attached
But IMO seems that this code don't work since the "SpoutDeathOfSurvivorName" method is never called. :S
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(L4D_DeadRinger.sp - 115 views - 53.1 KB)
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