View Single Post
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-03-2019 , 01:01   Re: [L4D & L4D2] Prototype Grenades (1.0) [03-Oct-2019]
Reply With Quote #5

Quote:
Originally Posted by Marttt View Post
*Gravity -> changes temporary the gravity of zombies/clients inside the area
*Extinguisher -> Removes fire from the ground (when allowed to)
*Slow -> Makes the movement temporary slower inside the area (don't know if the freeze already does that)
*Bile -> makes all zombies/clients temporary biled inside the area
*Glowing -> Makes all zombies/clients inside the area temporary glow
I'll try Gravity and see how it looks. Extinguisher maybe to remove Boomer Vomit also? Bile too similar to vomitjar. Glowing through walls?

Quote:
Originally Posted by Marttt View Post
Also, in the config section would be nice to be able to select more than 1 type of grenade in the "nade" config, e.g. having the same effect enabled for molotov and pipe (you could use the same flag concept as in "stocks")
Done this, will release soon.

Quote:
Originally Posted by Marttt View Post
add which target should the "negative effects" be applied (zombie only, or human survivors also)
Almost done the damage/effect targeting. Not all will be controllable.

Quote:
Originally Posted by Marttt View Post
and maybe another cvar to allow the grenade type to be randomly chosen on pickup, instead of through a menu
When picking up a randomly chosen type should they be allowed to change type? Might add option for both. What about when they drop the grenade, tracking the type once it's been dropped becomes tedious which is why I never added that to begin with.


Quote:
Originally Posted by strikeraot View Post
How about Bomb type for Pipebomb? It will be more realistic. We can use pipebomb to fight a tank
Next update allows setting all types to all grenades.
__________________
Silvers is offline