Btw, it's still problem with zspawn and respawn, but only when player spawns as human. Model spawns out of surface, usually a foot or about and can only turn, but not move, when it have shots, it starts slowly float upside and do not stop until round end.
Code:
DataTable warning: player: Out-of-range value (3483.318115) in SendPropFloat 'm_vecVelocity[1]', clamping.
DataTable warning: (class player): Out-of-range value (-99346880.000000) in SendPropFloat 'm_vecVelocity[1]', clamping.
This error isn't stored in any log file...
When player spawns as zombie, it's allright, no stick, no float
...