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[L4D & L4D2] Intelligent Machine Gun
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ur5efj
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Join Date: Jan 2006
08-13-2011 , 11:26 Re: [L4D & L4D2] Intelligent Machine Gun
#
8
Compiling l4d_machine.sp ...SourcePawn Compiler 1.3.9-dev
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
l4d_machine.sp(128 ) : warning 204: symbol is assigned a value that is never used: "button"
l4d_machine.sp(162) : warning 204: symbol is assigned a value that is never used: "bot"
l4d_machine.sp(1098 ) : warning 204: symbol is assigned a value that is never used: "hit"
l4d_machine.sp(1202) : warning 203: symbol is never used: "CheckAngle"
l4d_machine.sp(63) : warning 203: symbol is never used: "GunAngle"
l4d_machine.sp(68 ) : warning 203: symbol is never used: "LastButton"
l4d_machine.sp(68 -- 1202) : warning 203: symbol is never used: "PrintVector"
l4d_machine.sp(68 -- 1202) : warning 203: symbol is never used: "SetVectorOffest"
l4d_machine.sp(68 -- 1202) : warning 203: symbol is never used: "ShowAngle"
l4d_machine.sp(68 -- 1202) : warning 203: symbol is never used: "ShowDir"
l4d_machine.sp(68 -- 1202) : warning 203: symbol is never used: "StopClientCarry"
l4d_machine.sp(100) : warning 204: symbol is assigned a value that is never used: "g_iVelocity"
Header size: 4780 bytes
Code size: 30344 bytes
Data size: 9612 bytes
Stack/heap size: 16384 bytes; Total requirements: 61120 bytes
12 Warnings.
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