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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 10-31-2020 , 01:12   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.2 | 31-October-2020]
Reply With Quote #6

Try this new version. You can control the delay of fire spots through the "l4d_projectile_hittable_molotov_delay" new cvar.

Isn't exactly what you asked for, it still will leave fire on the floor, but maybe is better than the previous one.

Code:
Change Log:

1.0.2 (31-October-2020)
    - Added cvar to delay the fire spots generated by molotovs.
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Last edited by Marttt; 10-31-2020 at 01:42.
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