I'm having a problem. Maybe connor or arkshine can help. An attached model is not visible for the person to who it is attached. That's why we don't see the p_model of our weapon but only the v_model.
Edit:
here is the code:
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <engine>
#define PLUGIN "New Plugin"
#define AUTHOR "Unknown"
#define VERSION "1.0"
new Model[] = "models/nihilanth.mdl"
new Entity
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward(FM_AddToFullPack,"addToFullPack",1)
}
public plugin_precache()
{
precache_model(Model)
}
public plugin_cfg()
{
Entity = createEntity(Model)
}
public addToFullPack(es, e, ent, host, hostflags, player, pSet)
{
if((ent == Entity) && (1 <= host <= 32))
{
static Float:origin[3]
pev(host,pev_origin,origin)
entity_set_origin(ent,origin)
set_es(es,ES_AimEnt,host)
set_es(es,ES_RenderMode,kRenderNormal)
set_es(es,ES_RenderAmt,100)
}
}
createEntity(model[])
{
new ent = create_entity("info_target")
assert ent;
set_pev(ent,pev_takedamage,0.0)
set_pev(ent,pev_solid,SOLID_NOT);
set_pev(ent,pev_movetype,MOVETYPE_FOLLOW)
fm_set_rendering(ent,.render=kRenderTransAlpha,.amount=0)
entity_set_model(ent,model)
return ent
}
I'm sure it "works" because if you make it
set_es(es,ES_AimEnt,host) to
set_es(es,ES_AimEnt,2) and add a bot you will see the model on the bot
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