Sorry, g_bChecked was a leftover
Code:
#include <sourcemod>
#include <cstrike>
ArrayList g_hConnectHistoryList;
char g_sBuffer[32];
bool g_bShouldRespawn[MAXPLAYERS + 1];
public void OnPluginStart()
{
g_hConnectHistoryList = new ArrayList(ByteCountToCells(32)); // Let's use a size of 32 for SteamIDs
}
void RespawnPlayer(int client)
{
// Write your code here to respawn the player, ex:
CS_RespawnPlayer(client);
}
public void OnMapStart()
{
g_hConnectHistoryList.Clear();
}
public void OnClientDisconnect(int client)
{
g_bShouldRespawn[client] = false;
}
public void OnClientAuthorized(int client, const char[] auth)
{
if (g_hConnectHistoryList.FindString(auth) == -1)
{
if (!IsClientInGame(client))
{
g_bShouldRespawn[client] = true;
return;
}
g_hConnectHistoryList.PushString(auth);
RespawnPlayer(client);
}
}
public void OnClientPutInServer(int client)
{
if (!g_bShouldRespawn[client])
return;
GetClientAuthId(client, AuthId_Steam2, g_sBuffer, sizeof(g_sBuffer));
g_hConnectHistoryList.PushString(g_sBuffer);
RespawnPlayer(client);
}
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