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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 01-23-2021 , 21:07   Re: [ANY] Keep Player Name [Updated 23-01-21] Version 1.1.2
Reply With Quote #23

Quote:
Originally Posted by Teamkiller324 View Post
That is most likely because you're using client listen server. Dedicated server behaves differently and SourceMod/MetaMod: Source is designed for dedicated server and not in-game client listen server.
Quote:
L 01/23/2021 - 13:07:20: [SM] Exception reported: Client index 0 is invalid
L 01/23/2021 - 13:07:20: [SM] Blaming: all\keep_player_name.smx
L 01/23/2021 - 13:07:20: [SM] Call stack trace:
L 01/23/2021 - 13:07:20: [SM] [0] IsClientInGame
L 01/23/2021 - 13:07:20: [SM] [1] Line 73, D:\scripting\spedit\sourcepawn\configs\sm_1_1 0\include\multicolors/colors.inc::C_PrintToChat
L 01/23/2021 - 13:07:20: [SM] [2] Line 78, D:\scripting\spedit\sourcepawn\configs\sm_1_1 0\include\multicolors.inc::CPrintToChat
L 01/23/2021 - 13:07:20: [SM] [3] Line 198, D:\scripting\Keep Player Name\addons\sourcemod\scripting\keep_player_n ame.sp::ForceName
Yes, the problem is related to the client index 0, then the problem is only me, as host, but for the other users that if they have a client index 1 or more, it should not cause major problems.
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