Thread
:
[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
View Single Post
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
11-22-2017 , 03:38 Re: [L4D & L4D2] Anti-Speedrunner System (v10.2, 11-22-2017)
#
34
Version 10.2 is out!
Changes
1. Improved the code for the Incapacitation system. (Now 1700+ lines shorter!)
2. The Incapacitation system can now be flexible to allow any number of survivors to be incapacitated for it to take effect. Before, the system would only take effect when 1 survivor is left standing.
3. Fixed an error where the Incapacitation, Punishment, and Teleportation systems weren't disabling on the proper maps.
4. Corrected
l4d_greenhouse05_runway
to
l4d_airport05_runway
.
5. Added more checks for disabling the Keyman system on certain maps.
6. Renamed all cvars with the
_on
suffix to have the
_incap
suffix instead.
7. Renamed
l4d_ass_incap
to
l4d_ass_incap_enable
,
l4d_ass_keyman
to
l4d_ass_keyman_enable
,
l4d_ass_punish
to
l4d_ass_punish_enable
,
l4d_ass_teleport
to
l4d_ass_teleport_enable
.
8. Updated translation file to remove unnecessary indentations and to fix the "CAUTION: Only the Keyman can open the saferoom door." message not showing up in the Russian translation.
9. Optimized the code more. (From 3684 lines to 1919 lines!)
Please redownload everything from the first post and delete your l4d_anti-speedrunner.cfg!
__________________
AFK like JFK
--
Donate to Motivate
--
Get latest L4D/L4D2 gamedata signatures here.
Last edited by Psyk0tik; 11-22-2017 at
05:26
.
Psyk0tik
View Public Profile
Send a private message to Psyk0tik
Visit Psyk0tik's homepage!
Find More Posts by Psyk0tik