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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 11-22-2017 , 03:38   Re: [L4D & L4D2] Anti-Speedrunner System (v10.2, 11-22-2017)
Reply With Quote #34

Version 10.2 is out!

Changes

1. Improved the code for the Incapacitation system. (Now 1700+ lines shorter!)
2. The Incapacitation system can now be flexible to allow any number of survivors to be incapacitated for it to take effect. Before, the system would only take effect when 1 survivor is left standing.
3. Fixed an error where the Incapacitation, Punishment, and Teleportation systems weren't disabling on the proper maps.
4. Corrected l4d_greenhouse05_runway to l4d_airport05_runway.
5. Added more checks for disabling the Keyman system on certain maps.
6. Renamed all cvars with the _on suffix to have the _incap suffix instead.
7. Renamed l4d_ass_incap to l4d_ass_incap_enable, l4d_ass_keyman to l4d_ass_keyman_enable, l4d_ass_punish to l4d_ass_punish_enable, l4d_ass_teleport to l4d_ass_teleport_enable.
8. Updated translation file to remove unnecessary indentations and to fix the "CAUTION: Only the Keyman can open the saferoom door." message not showing up in the Russian translation.
9. Optimized the code more. (From 3684 lines to 1919 lines!)

Please redownload everything from the first post and delete your l4d_anti-speedrunner.cfg!
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Last edited by Psyk0tik; 11-22-2017 at 05:26.
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