L4D2 ONLY
Description
By default, if the
grenade launcher projectile hits the world min/max it vanishes (more noticeable when hit the "sky"), this plugin makes it explode in these situations as if it has hit the ground.
Features- Makes the grenade launcher projectile explode when hit the world min/max instead of vanishing.
Preview
Steps to Reproduce- Take a grenade launcher
- Shoot above aiming to the sky
- The projectile vanishes
- Enable the plugin
- Shoot again
- Now the projectile explodes
Cvars
A configuration file named "
l4d2_gl_world_hit_fix.cfg" will automatically be created for you upon the first run in the "
\cfg\sourcemod\" folder.
PHP Code:
// Enable/Disable the plugin.
// 0 = Disable, 1 = Enable.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_gl_world_hit_fix_enable "1"
Admin Commands
- sm_print_cvars_l4d2_gl_world_hit_fix => Print the plugin related cvars and their respective values to the console. (z flag required)
Change Log
Notes
- This plugins sets the m_takedamage netprop to 2 for grenade_launcher_projectile entities.
Incompatible Plugins
Related Plugins
Post Reply
- Any feedback, bug reports, fixes, improvements, translations or suggestions for the plugin are welcome.
Installation
- Put the "l4d2_gl_world_hit_fix.smx" file (click Get Plugin) in your "\addons\sourcemod\plugins\" folder.