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Originally Posted by FaTony
Also these natives would throw an error if client is not in game. I'd rather return bool and pass ratio by reference. Or return -1.0 on error, but I prefer bool.
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You'd be writing very bad code if you didn't know if the client was in-game or not before trying to get his kill ratio. Besides, if the execution isn't stopped in this function, it will be when you try to print the ratio to the client.
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