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[TF2] Yet Another Dodgeball Plugin v1.4.1 (1/19/2019)
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cigzag
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Join Date: Nov 2014
Location: NZ
07-09-2017 , 19:37 Re: [TF2] Yet Another Dodgeball Plugin (Reborn)
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Quote:
Originally Posted by
FlaminSarge
Edited msg with various other things
Also I can delete/move my post if you want to reserve the second post for future text.
That'd be great cheers
Quote:
Originally Posted by
FlaminSarge
Instead of using a separate nuke model, how about using one of the regular rockets (or air strike rockets) and setting m_flModelScale on it? Then clients don't need to download anything extra.
With regards to GitHub, you might wanna put up the source for AirblastPrevention; in fact, you should probs attach the SMX's through a GitHub release and leave the repo just for the source files/configs. Definitely avoid putting the nuke model in the repo files.
You can add non-pushability for airblast through TF2Attributes if you really need it (either via airblast vulnerability, or via the push flags on the flamethrowers themselves; attribs 254, 255, 329, etc).
Nice work.
^^^^ put there for my memory
Last edited by cigzag; 07-09-2017 at
20:00
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