Originally Posted by heliumdream
1) Just why? If a player has Punisher, they have effectively infinite ammo...who cares if you have a larger clip?
2) This is not so much a bug, but a code collision.
I didn't look super hard, but make sure the number tables in both scripts share the same values.
The values you punch in for trigger, you should make the same changes to the punisher script.
This should make punisher aware of the newer, bigger clip sizes initiated by trigger.
1) The version of punisher I use adds ammo every second instead of just spray non stop. I still want there to be a reload time, so with bigger ammo clips you can shoot longer without reload.
2) Yes, one code sets ammo as 45 and other code sets it back to 30 and they keep fighting.
Think you can do it? I don't have much of an idea of how I would do this.