Quote:
Originally Posted by dustinandband
why does the plugin loop through all clients every 5 seconds and subtract 32 from their RequestCount?
edit: I'm guessing it's to account for false-positive scenarios in case there's a game mode that happens to send a large amount of files:
|
Yes exactly, some game modes will send player sprays/jingle sound after a client is actively in the server. This will prevent a server of 64 slot players with all custom sprays and no map changes causing false postives from happening. When a new client connects on the same map it will count towards the requestcount.
__________________