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[L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
02-11-2013 , 15:57 Re: [L4D,L4D2,TF2,CSGO] NativeVotes [Beta] (v0.60, 2013-02-08)
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4
Quote:
Originally Posted by
eric0279
Hello,
Whoops. The callvote stuff isn't really done and I didn't comment it out. 0.6.1 should fix this. Let me know if it doesn't.
What's new in 0.6.1
Changed numbering scheme to 3 digit. 0.60 was a type on my part and kinda stuck; it needs to be 0.6.1 in the future for
Updater
compatibility (which isn't yet present).
Updated callvote handling. The forward declaration was missing the second argument and would cause errors when someone used the callvote command.
Updated NativeVotes_CallVoteHandler in .inc file. It now returns an Action. This was a design flaw; previously it was impossible for a registered vote manager to tell NativeVotes it wasn't handling a specific vote.
RegisterVoteManager still isn't written, but this fixes the actual handlers for when it is.
Attached Files
nativevotes.smx
(32.3 KB, 573 views)
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(nativevotes.sp - 915 views - 43.1 KB)
nativevotes.inc
(29.0 KB, 885 views)
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Last edited by Powerlord; 02-11-2013 at
16:31
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