Great job, but I have few things on my mind:
1) Is it possible to not override the default limit of overall ammo count? I've noticed that You can pick up ammo boxes all the time, what exceeds the default max ammo amount for each weapon. It would be good to not allow the plugin to exceed the default max ammo amount on pick up and to not allow pick up, when max ammo limit is met.
2) could You make so the ammo box is dropped always at the front of the player, not at random directions?
3) also the entity spawn position seems to be too high (EyePosition), what temporarily lowers the client's view position, when weapon+ammo box is dropped
4) could You make the throw power weaker, to make the ammo box land much closer to the weapon?
5) maybe change the pick up sound to
"items/itempickup.wav" (btw, why the plugin is not caching sounds from
"hl2/sound/items/" dir?).
ED:
There's a little mistake in
sm_ammopickup_delaydrops Cvar description:
Quote:
- Delay ammo drops until mp_freezetime has expired? 1=yes, 0=no'
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