Veteran Member
Join Date: Aug 2007
Location: Latvia
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04-16-2014
, 16:24
Re: Trouble in Terrorist Town
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#2
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Change Log top
v2.5.2 -[19 march 2015]
- New ttt_command_menu.amxx - holds all usefull commands available to player, user /ttt to open.
- New ttt_addons.txt - new language file to store upcoming updates so that I won't have to update main file and mess up missing translations.
- New ttt_colorchat.inc - holds includes for ColorChat support for those who use amxmodx <1.8.3 versions.
- Renamed ttt_item_hyn.sma to ttt_item_disguiser.sma
- Added native ttt_buymenu_show - to show buymenu for a player.
- Changed native ttt_register_cvar - added one more string parameter description[]. Now this native prints also description in ttt_mod.cfg file.
- Added native ttt_command_add - adds your commands to menu for easier access.
- Added forward ttt_command_selected - called when command is selected from menu.
- Added forward ttt_plugin_cfg - called when TTT mod loads all configs.
- Added constant TTT_ADMINACCESS - for things that need admin access.
- Added few PLAYER_DATA fields for addons support.
- Added stock ttt_get_user_name - gets player name if user has taken other players name.
- All plugins which are registering cvars have been updated to use native with description.
- All items have been migrated to user ttt_plugin_cfg forward.
- ttt_antiretry_system -Added few failsafes.
- ttt_core - Added forward ttt_plugin_cfg, neat ScreenFade effect to show which team you are on, fixed issues with karma not giving for using Newton, some code improvements, removed legacy code.
- ttt_dead_body - Code improvement.
- ttt_dna_system - Code improvement, added new message.
- ttt_exploit_prevention - Fixed bug when player model couldn't be set correctly after he being killed.
- ttt_items_base - Added new native ttt_buymenu_show, added support for CommandMenu, code improvement, support for Items sharing addon.
- ttt_item_disguiser(previously ttt_item_hyn) - Added posibility to steal other players identity by using Backpack menu on deadbody.
- ttt_item_golden - Added ScreenFade effect on hit.
- ttt_item_knife - Code improvement.
- ttt_item_newton - Fixed bug with not giving correct karma on kill.
- ttt_logging - Fixed but with not getting amx_nextmap cvar value.
- ttt_replacements - Added TutorMessage removal code.
- ttt_rules - Added CommandMenu support, ttt_rules admin command, code improvement.
- ttt_show_infos - Added CommandMenu support, added Last states MOTD to see last round player states, code improvement.
- ttt_special_info - Added support fake detective and disguiser name steal features, code improvement.
- ttt_stats_system - Added CommandMenu support, fixed bug with less than 10 record in TOP10, added failsafes.
- ttt_version_check - Fixed mandatory bug with checking wrong version (facepalm), fixed bug of getting wrong data from server(previous version migrated to new server).
- ttt_warning_system - Added CommandMenu support, added banning on low karma(ttt_warnings_minkarma).
- Fake detective(T) item - Makes you look like Detective - glow, letter on head, scoreboard, etc.
- Tripmine(T) item - Ported Tripmine into TTT mod - it explodes and gives same effect as UMP prototype gun.
- Hook(D/T) item - Rope/hook to fly around the map.
- Items sharing system(D/T) - it is now possible to buy items for other players with credits.
- Loyalty system(D) - Can set players loyalty - provable, suspicious, traitorious etc.
- Dropped all translations except Spanish which is new.
- Amxmodx <1.8.3 users have the colors back in chat ^_^
- Few default cvar values have been changed.
- Fixed bug with resources where the package was missing models/ttt/w_throwingknife.mdl causing server to crash on start!
- TTT MOD IS AWESOME!
Previous updates
v2.5.1 -[15 february 2015] v2.5.0 -[2 december 2014]
- Restored support for 1.8.2, but not recommended!
- Lot of code has been rewritten, fixed, changed, broke ;D
- Fixed exploits that could make players view who is Traitor, added new file ttt_exploit_preventation.amxx
- Fixed sprite which when Detective was called, stayed near body forever.
- Fixed multi-language issues.
- Fixed issue with buy menu when it could crash server.
- Fixed bug with 0 damage giving damage.
- Fixed issue with C4 sprite staying after exploding.
- Fixed knife issues(HOPEFULLY)
- Fixed Golden gun shot which could identify more that one player.
- Logging system complite rewrite, added few usefull stocks.
- A LOT OF API HAS BEEN REWRITTEN/REMOVED/CHANGED!
- Weapons plugins adjusted to changes in Weapon API.
- Changed defuse system, now works as it should have.
- Changed order in plugins-ttt.ini file to make more sense.
- Changed how shooting at round start is blocked, previously-block shooting, now-block damage to players.
- TEMPORARY removed body information while aiming on it.
- Completely changed Stats system, now it is all in one plugin, can use Sqlite instead of MySQL.
- Completely changed Antiretry and Warning plugins, seperated them in 2 plugins, added Sqlite support for antiretry.
- Added version checker so that it will log information about new update avaiable
- Added improvements to Weapon API.
- Added Sqlite support for AntiRetry and Stats plugins, ttt_stats/ttt_antiretry 0/1/2 = off/MySQL/Sqlite, plugins can now be turned off without problems.
- Added support for destructive items so that they don't take off karma (C4, jihad etc.)
- Added loggers in more plugins.
v2.4.2 -[1 october 2014]
- Fixed crash bug on map change.
- Fixed knife damage given to all weapons.
- Weapons API improvements.
- Various code improvements, more on GitHub.
v2.4.1 -[6 september 2014]
- Minimal Amxmodx version changed from 1.8.2 to 1.8.3
- Config file name changed from ttt.cfg to ttt_mod.cfg
- Added ttt_mod.ini file which holds downloadable data (models/sounds/sprites etc)
- Added ttt_rules folder to hold rules/custom html files without editing plugins
- Lot of code has been rewritten, fixed, changed, broke ;D
- Added GitHub link to keep everything up-to-date
- Buy everywhere by adding plugin by V3x
- Bug in team management plugin so that it won't restart game in jail_ maps after CT disconnect.
- Bug in killing last player with throwing knife
- Bug with C4 auto exploding after plant
- ML bug in teleport item
- Some other small fixes
- In replacement plugin changed CurWeapon event to Ham (blocking pregame attacks)
- In logging plugin replaced a lot of cvars to one ttt_logging_type cvar
- In antiretry plugin replaced a lot of cvars to one ttt_ar_warnings_punishment cvar
- Ported all weapons to new weapons API: silenced usp, dna scanner, prototype ump
- Knife completely rewrited, works as SMOKEGRENADE now
- Random weapon giver works with weapons API
- Dead body recognition FINALLY works as planned, easily checking bodies. (might not work with flying bodies)
- Rules system completely rewrited, now rules files are stored in ttt_rules folder and are loaded on map start
- Added weapon API which makes adding new custom weapons easier
- Added settings API for easier model/sounds/sprites changing
- Added ttt_get_item_name to API to get item name by it's id
- Added new punishments for RDM'ers
- Added new weapons: newton launcher, pocket revolver, default AWP, golden deagle
- Added commands to check player stats in DB: motd commands /tttstats and /ttttop
- Added special player glowing (traitor red, detective blue)
- Added random spawn plugin with spawns for maps I use
- Added minmodels checking plugin which kicks players if they use minmodels
- ColorChat, cs_ham_bots_api includes
- Removed natives ttt_get_ds_kill, ttt_is_usp_kill, ttt_is_knife_kill replaced with new PlayerData value - PD_KILLEDBYITEM
- Removed natives ttt_set_attrib_all, ttt_set_attrib_spec, ttt_get_kill_message made to stock instead
- Removed forwards ttt_touchweaponbox, ttt_setmodel because of new weapons API
- Added native ttt_register_cvar when new cvar is added, this native writes to file info about it
- Added native ttt_get_item_name to get item's name by id
- Added forward ttt_spawnbody called when new dead body spawns
- Added items cvars
- ttt_show_health to show health or not when aiming at player
- ttt_give_nades should nades be given on spawn
- ttt_ump_damage, ttt_usp_damage for new weapon API
- ttt_knife_bounce should knife bounce around or stick to wall
- ttt_ar_warnings_punishment Punishment types: a=kick, b=ban, c=remove karma, d=hp to 1, e=blind, f=bad aim. (Default: cdf)
- ttt_damage_modifier special damage modifier for those who don't like default karma damage system (higher than 1.0 = increased damage)
- ttt_show_deathmessage shows deathmessage to specific players a=NONE, b=TRAITOR, c=DETECTIVE, d=INNOCENT, e=DEAD, f=SPECIAL, g=victim, h=killer. (Default: abeg)
- ttt_logging_type replaces log cvars into one a=default, b=error, c=gametype, d=item, e=kill, f=damage, g=misc (Default: "abcdefg" (all))
- ttt_ump_speed, ttt_ump_ammo, ttt_ump_clip adjustments to new API
- ttt_usp_speed, ttt_usp_ammo, ttt_usp_clip adjustments to new API
- ttt_price_dna from 2 to 1
- ttt_log_default, ttt_log_error, ttt_log_gametype, ttt_log_item, ttt_log_kill, ttt_log_damage, ttt_log_misc to ttt_logging_type
v2.3.4 -[3 june 2014] v2.3.3 -[22 may 2014]- Improved dead body detection.
- Improved knife.
- Changed from Ham_ObjectCaps to EmitSound to detect use.
- Fixed bug when C4 is planted, round doesn't end when it should.
- Some minor fixes along the way I can't remember.
v2.3.2 -[7 may 2014]
- Added cvar ttt_show_health to show/hide HP when aiming at player.
- Updated dead body so that it won't block players, but still work.
- Fixed healthstation instant heal up bug.
- Fixed round winner's bugs, now karma is given.
- Fixed HUGE fail of mine - now damage is dealth equaly to teamnates and enemies. Sorry for that.
v2.3.1 -[5 may 2014]- Fixed some bugs.
- Code cleanup.
- Added/removed some includes.
- Added Spanish translation.
v2.3.0 -[22 apr 2014]- Got rid of FAKE BOT, using orpheu instead.
- Now scoreboard looks nicer - shows whos on your team, detective etc.
- Fixed bug when showing whos dead on scoreboard.
- Fixed bug when you get 2 secondary weapons on start.
- Added fake deathmessage for traitors and dead ones.
- Added French ML.
v2.2.1 - [16 apr 2014]Initial release.
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Last edited by GuskiS; 04-26-2016 at 01:38.
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