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Sam-1-14
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Join Date: May 2010
Old 07-11-2010 , 20:39   Re: [TF2]Repair Node
Reply With Quote #27

Quote:
Originally Posted by Benjamuffin View Post
Read my post :]

I can assure you, regardless of Valveʻs reasoning to scrap it (which I am also aware of), this does not disrupt gameplay in any negative way.
I read it, I was addressing geel's (and my) mistake.
EDIT: could you make the node heal other buildings and add some effects depending on how many are built(less repair rate for 2 built in the same place(range of nest) , no effect when 3 are built in the same range)

Last edited by Sam-1-14; 07-11-2010 at 20:42.
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