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Benjamuffin
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Join Date: Jul 2010
Location: United States
Old 07-11-2010 , 20:00   Re: [TF2]Repair Node
Reply With Quote #24

Quote:
Originally Posted by Sam-1-14 View Post
I thought this was scrapped because it upset the balance of the game when it comes to dispensers, teleporters and vulnerability of the nest(making it stronger while it was active).
On a lighter note, it may solve the problem of the engie being tied to his base better than the gunslinger to the engie only
Also due to the way itʻs being implemented (a plugin rather than official item), itʻs not as frequently used ingame as not everyone knows about it straight away, and theyʻre not whoring it as the new unlock.

There are many reasons along with what Geel9 said as to why it just "works" as a server plugin, but I can testify myself after running it, that itʻs a useful tool, and doesnʻt upset the balance.

Also, if that didnʻt sway your thoughts, then the convars provided should allow you to balance it as youʻd like. Nerf it to hell if need be!
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