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baneado
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Join Date: Dec 2012
Location: amxmodx-es.com
Old 12-27-2022 , 18:05   Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Reply With Quote #24

Quote:
Originally Posted by 1xAero View Post
BIG thanks, this is insane job. We can replace default CS animations now
The superiority of this - it can play any animation (fox example some broken animations with hand reference bound to GaitSequence)
Not need to use it right now, we have 'RG_CBasePlayer_SetAnimation' hook on ReAPI.

Also 'rg_set_animation' native to call SetAnimation function.
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