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CuriousG
Senior Member
Join Date: Feb 2012
Old 01-01-2013 , 23:52   Re: [TF2] Freeze Tag - (1.0.0) 12/30/2012
Reply With Quote #28

Quote:
Those 2 variables will be incremented each round based upon the wins/losses.
Does this only happen to you on toy fort?
I know from past experience that toy fort does some horrible things with changing adding/removing time to the map and never ending itself, but I don't see how it could interfere with the scoring system itself.
It happens on all 3 maps I have in rotation. They're all custom maps. cp_orange_x4a is one I modified to fix a lot of the things that wrong with cp_orange_x4. The other is dm_duel_v4 in its unmodified form.

sm version
SourceMod Version Information:
SourceMod Version: 1.5.0-dev+3677
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.5.0-dev+3677)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Oct 27 2012 16:09:54
Build ID: 3677:6a7094b247bb
http://www.sourcemod.net/

You have to remember that this is TF2 Beta so it isn't as vital to keep snapshots up to date.

Last edited by CuriousG; 01-01-2013 at 23:56.
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