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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 07-08-2018 , 03:31   Re: [L4D2] Improved Automatic Campaign Switcher (ACS) [v1.9.0 (20180706)]
Reply With Quote #30

One more thing - the server is suddenly switching campaigns all over the place; I was on a custom map and the server suddenly switched over to Dead Center without warning. Also a big problem with ChrisP's original plugin was the lack of campaign/survival map separation, meaning it's currently unclear if switching from campaign to survival maps what the next set of choices are.

So, the logic overall should be this

For campaigns: on finale map -> initiate map vote for mode -> coop/survival -> voting is in progress -> if nobody votes, the current gamemode stays and forces change to the next mission (defined in ?)
For survival: on round start, continue playing until the max # of times the map can fail as defined in .cfg -> initiate map vote for mode the round before failure -> coop/survival -> voting in progress ->if nobody votes, the current gamemode stays and the current map is restarted.

If you want campaign to flow, you can remove the vote mode and instead vote for a new map.

Last edited by Mr. Man; 07-08-2018 at 04:26.
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