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xomp
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Join Date: Jul 2008
Old 05-21-2012 , 16:23   Re: Say Sounds (including Hybrid Edition) (4.0.5)
Reply With Quote #754

Code:
L 05/21/2012 - 16:20:14: [SM] Native "CloseHandle" reported: Handle 0 is invalid (error 4)
L 05/21/2012 - 16:20:14: [SM] Displaying call stack trace for plugin "saysounds.smx":
L 05/21/2012 - 16:20:14: [SM]   [0]  Line 982, C:\dev\sourcemod\sourcemod-1.4.1\sourcemod\scripting\saysounds.sp::checkSamplingRate()
L 05/21/2012 - 16:20:14: [SM]   [1]  Line 1679, C:\dev\sourcemod\sourcemod-1.4.1\sourcemod\scripting\saysounds.sp::runSoundEvent()
L 05/21/2012 - 16:20:14: [SM]   [2]  Line 1448, C:\dev\sourcemod\sourcemod-1.4.1\sourcemod\scripting\saysounds.sp::OnAudioBroadcast()
Spams my error logs when trying to use win/lose sounds.

My config:
Code:
	"end round win music" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
	{
		"file1"	"gl_endmusic/endround1.mp3"
		"file2"	"gl_endmusic/endround2.mp3"
		"file3"	"gl_endmusic/endround3.mp3"
		"file4"	"gl_endmusic/endround4.mp3"
		"file5"	"gl_endmusic/endround6.mp3"
		"file6"	"gl_endmusic/endround8.mp3"
		"file7"	"gl_endmusic/endround9.mp3"
		"file8"	"gl_endmusic/endround10.mp3"
		"file9"	"gl_endmusic/endround11.mp3"
		"file10"	"gl_endmusic/endround12.mp3"
		"file11"	"gl_endmusic/endround13.mp3"
		"count"	"11"
		"actiononly"	"1"
		"action"	"round"
		"param"	"won"
	}

	"end round lose music" //This example plays a random sound to the victim if he gets killed with a TF2 rocket launcher.
	{
		"file1"	"gl_endmusic/endroundlose1.mp3"
		"file2"	"gl_endmusic/endroundlose2.mp3"
		"count"	"2"
		"actiononly"	"1"
		"action"	"round"
		"param"	"lost"
	}
Win round sounds work but Lose round sounds do not play. I can play the sounds manually with sm_play no problem.

Help pl0x

Last edited by xomp; 05-21-2012 at 16:24.
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