Thread: Plugin Menu M.
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Raul3w
Member
Join Date: Apr 2017
Old 05-25-2017 , 15:24   Plugin Menu M.
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Hello everyone.
I want a menu for base builder mode 6.5 en 1.6.
This menu contains:
1.Weapon Menu
2.Zombie Class
3.Human Class
4.Shop
5.Respawn
6.Vip Menu
7.Knife Skin Menu
8.Ak47 Skin Menu.
Command:
1./guns
2./class
3./race
4./shop
5./revive
6./vmenu
7./knife
8./ak47
BB.Ecila.Ro menu appears
Hope to make this menu please.
I did one but it's not good
Quote:
#include <amxmodx>

#define PLUGIN "Meniu BB"
#define VERSION "1.0"
#define AUTHOR "Raul3w"

public plugin_init() {

register_clcmd("menu", "cmdMenu", ADMIN_ALL);
register_plugin(PLUGIN, VERSION, AUTHOR);
}

public cmdMenu(id) {
new i_Menu = menu_create("\rServer Menu", "menu_handler");
menu_additem(i_Menu, "\wMeniu Arme \rOnly Human", "1", 0);
menu_additem(i_Menu, "\wZombie Class", "2", 0);
menu_additem(i_Menu, "\wHuman Class \rOnly CT", "3", 0);
menu_additem(i_Menu, "\wRespawn", "4", 0);
menu_additem(i_Menu, "\wShop", "5", 0);
menu_additem(i_Menu, "\wKnife \rMenu", "6", 0);
menu_additem(i_Menu, "\wAk47 \rMenu", "7", 0);
menu_additem(i_Menu, "\wVip \rMenu", "8", ADMIN_LEVEL_H);
menu_setprop(i_Menu, MPROP_NEXTNAME, "Next");
menu_setprop(i_Menu, MPROP_BACKNAME, "Back");
menu_setprop(i_Menu, MPROP_EXITNAME, "Exit");

menu_display(id, i_Menu, 0)
}

public client_authorized(id)
{
client_cmd(id, "bind ^"M^" ^"menu^"")
}

public menu_handler(id, menu, item) {
if( item < 0 ) return PLUGIN_CONTINUE;
new cmd[3], access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new Choise = str_to_num(cmd)
switch (Choise) {
case 1: {
client_cmd(id, "say /guns")
}
case 2: {
client_cmd(id, "say /class")
}
case 3: {
client_cmd(id, "say /race")
}
case 4: {
client_cmd(id, "say /revive")
}
case 5: {
client_cmd(id, "say /shop")
}
case 6: {
client_cmd(id, "say /knife")
}
case 7: {
client_cmd(id, "say /ak47")
}
case 8: {
client_cmd(id, "say /vmenu")
}
}
return PLUGIN_HANDLED;
}
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