Thanks for the feedback and your time Maxximou5.
Lets assume there is no GOTV configured, can we ever expect to see a CSGO server instance to use more than 4GB of memory without the server instance crashing?
Using the below scenario I found that I didn't run into my OOM... as reducing the snapshotrate (may be obvious to yourselves) is reducing the memory consumption, the server usage didn't go any higher than 1.5GB.
Code:
tv_enable 1
tv_delay 90
tv_snapshotrate 10
tv_enable1 1
tv_delay1 0
tv_snapshotrate1 128
Which is why I'm wondering if at all possible a CSGO server instance can go above 4GB of memory usage in general without crashing?
I emailed valve last week for input, but no reply (yet....)