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XuberAxel
Junior Member
Join Date: Dec 2017
Old 05-16-2020 , 17:36   Re: [INC] Director Hud Message
Reply With Quote #230

Sorry for that. Here is it.

Code:
#include < amxmodx >
#include < engine >

#define VERSION "2.0"

#define DIRECTOR_HUD_MESSAGE	0
#define NORMAL_HUD_MESSAGE	1


new pCvar_VictimC, pCvar_OurselfC, pCvar_AttackerC, pCvar_BulletMode, pCvar_Bullet_Distance, pCvar_Bullet_Walls, 
pCvar_Bullet_ShowSpec, pCvar_Bullet_Hs_Mode, pCvar_Bullet_Text_Mode, pCvar_Bullet_Show_Mode, pCvar_Accumulated_Damage

new dhud_color, dhud_x, dhud_y, dhud_effect, dhud_fxtime, dhud_holdtime, dhud_fadeintime, dhud_fadeouttime, dhud_reliable

new Float: Yv[ 33 ], Float: Xv[ 33 ] /* Victim*/, Float: Ya[ 33 ], Float: Xa[ 33 ] // Attacker

new bool: ShowMeThisHud[ 33 ], MyCurrentDamages[ 33 ], iSyncObj

public plugin_init( ) 
{
	register_plugin( "Bullet Damage", VERSION, "Bboy Grun" )
	
	register_cvar( "Director_bullet_dmg", VERSION, FCVAR_SERVER | FCVAR_SPONLY )
	set_cvar_string( "Director_bullet_dmg", VERSION )
	
	register_event( "Damage", "Event_Damage", "b", "2!0", "3=0", "4!0" ) 
	
	//register_clcmd( "say /showbd", "Say_showbd" )
	//register_clcmd( "say showbd", "Say_showbd" )
	
	iSyncObj = CreateHudSyncObj( )
	
	pCvar_BulletMode =     		register_cvar( "Bullet_Damage_Mode", "0" ) 
	pCvar_Bullet_Distance =    	register_cvar( "Bullet_Damage_Distance", "600" ) 
	pCvar_Bullet_Walls = 		register_cvar( "Bullet_Damage_NoShowWalls", "0" )
	pCvar_Bullet_ShowSpec =		register_cvar( "Bullet_Show_Spec", "1" )
	pCvar_Bullet_Hs_Mode  = 		register_cvar( "Bullet_Hs_Mode", "2" )
	pCvar_Bullet_Text_Mode =	register_cvar( "Bullet_Text_Mode", "0" )
	pCvar_Bullet_Show_Mode = 	register_cvar( "Bullet_Show_Mode", "3" )
	pCvar_Accumulated_Damage = 	register_cvar( "Show_Accumulated_Damage", "1" )
	
	pCvar_VictimC = 		register_cvar( "Color_RGB_Victim", "255000000" )
	pCvar_AttackerC = 		register_cvar( "Color_RGB_Attacker", "000000255" )
	pCvar_OurselfC =		register_cvar( "Color_RGB_Ourself_Teammate", "255102021" )
}

public plugin_natives( )
{
	register_native( "bd_show_damage", "native_bd_show_damage", 0 )
	register_native( "bd_show_text", "native_bd_show_text", 0 )
}

// HELP : http://forums.alliedmods.net/showthr...34#post1436434 Thanks to schmurgel1983
public native_bd_show_text( iPlugin, iParams )
{
	new id = get_param( 1 )
	
	if( !is_user_connected( id ) ) // user disconnected .. return 0
	{
		return 0
	}
	
	new Text[ 128 ], Attacker, Size
	
	Attacker = get_param( 2 )
	Size = get_param( 3 )
	
	get_string( 3, Text, charsmax( Text ) )
	show_client_text( id, Text, Attacker, Size )
	
	if( Attacker ) // Is the player attacker ? Yes = 1 -- No = 0
	{
		CheckPosition( id, Attacker )
		return 1
	}
	
	CheckPosition( id, 0 )
	return 1
}

public native_bd_show_damage( iPlugin, iParams )
{
	new id = get_param( 1 )
	
	if( !is_user_connected( id ) )
	{
		return 0
	}
	
	new damage, style, Attacker
	damage = get_param( 2 ); style = get_param( 3 ); Attacker = get_param( 4 )
	
	show_client_value( id, damage, Attacker, style )
	
	if( Attacker ) // Is the player attacker ? Yes = 1 -- No = 0
	{
		CheckPosition( id, Attacker )
		return 1
	}
	
	CheckPosition( id, 0 )
	return 1
}

// Director Hud Message, go to : http://forums.alliedmods.net/showthread.php?t=149210 by : ARKSHINE
public Event_Damage( Victim )
{    
	static Attacker, AttackerWpn, VictimBodyPart
	Attacker = get_user_attacker( Victim, AttackerWpn, VictimBodyPart )
	
	if( !is_user_alive( Attacker ) || ( get_pcvar_num( pCvar_Bullet_Walls ) && !is_visible( Attacker, Victim ) ) )
	{
		return;
	}
		
	static damage, R, G, B, pCvar_H, pCvar_TMODE 
	damage = read_data( 2 )
	
	pCvar_H = get_pcvar_num( pCvar_Bullet_Hs_Mode )
	pCvar_TMODE = get_pcvar_num( pCvar_Bullet_Text_Mode )
	
	static AttackerOrigin[ 3 ], VictimOrigin[ 3 ]
	
	if( Attacker != Victim && get_user_team( Attacker ) != get_user_team( Victim ) )
	{
		if( pCvar_H > 0 && VictimBodyPart == HIT_HEAD )
		{
			if( pCvar_H == 1 )
			{
				show_client_value( Victim, damage, 0, DIRECTOR_HUD_MESSAGE )
				show_client_value( Attacker, damage, 1, DIRECTOR_HUD_MESSAGE )
			}
			else
			{
				show_client_text( Victim, "HEADSHOT", 0, pCvar_TMODE )
				show_client_text( Attacker, "HEADSHOT", 1, pCvar_TMODE )
			}
		}
		else
		{
			if( !get_pcvar_num( pCvar_BulletMode ) )
			{
				show_client_value( Victim, damage, 0, DIRECTOR_HUD_MESSAGE )
				show_client_value( Attacker, damage, 1, DIRECTOR_HUD_MESSAGE )
			}
		
			else
			{
				get_user_origin( Attacker, AttackerOrigin )
				get_user_origin( Victim, VictimOrigin )
				
				if( get_distance( AttackerOrigin, VictimOrigin ) >  get_pcvar_num( pCvar_Bullet_Distance ) )
				{
					show_client_value( Victim, damage, 0, NORMAL_HUD_MESSAGE )
					show_client_value( Attacker, damage, 1, NORMAL_HUD_MESSAGE )
				}
				else
				{
					show_client_value( Victim, damage, 0, DIRECTOR_HUD_MESSAGE )
					show_client_value( Attacker, damage, 1, DIRECTOR_HUD_MESSAGE )
				}
			}
		}
        
		CheckPosition( Victim, 0 )
		CheckPosition( Attacker, 1 )
		
		if( MyCurrentDamages[ Attacker ] == -1 || !get_pcvar_num( pCvar_Accumulated_Damage ) )
		{
			 // MyCurrentDamages[ Attacker ] == -1 : The player is a BOT
			return;
		}
		
		MyCurrentDamages[ Attacker ] += damage
		UpdateDamages( Attacker )
	}
	else
	{
		// http://forums.alliedmods.net/showthread.php?t=62224
		static iColor; iColor = get_pcvar_num( pCvar_OurselfC )
		R = iColor / 1000000
		iColor %= 1000000
		G = iColor / 1000
		B = iColor % 1000
		
		set_dhudmessage( R, G, B, -1.0, -1.0, 2, 0.0, 2.0, 0.1, 0.1 )
		show_dhudmessage( Victim, "%i", damage )    // Show the damages to the player
	}
}

public Say_showbd( id ) 
{
	if( ShowMeThisHud[ id ] )
	{
		ShowMeThisHud[ id ] = false
		client_print( id, print_chat, "[ BULLET DAMAGE %s ] STATUS : OFF", VERSION )
		return;
	}
	
	client_print( id, print_chat, "[ BULLET DAMAGE %s ] STATUS : ON", VERSION )
	ShowMeThisHud[ id ] = true
}

public client_putinserver( id )
{
	iRefreshHudPosition( id )
	
	ShowMeThisHud[ id ] = true
	MyCurrentDamages[ id ] = is_user_bot( id ) ? -1 : 0
	
	// Don't show Current Accumulated Damages to bots
}

// Director Hud Message, go to : http://forums.alliedmods.net/showthread.php?t=149210 by : ARKSHINE

stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 6.0, Float:holdtime = 3.0, Float:fadeintime = 0.1, Float:fadeouttime = 1.5, bool:reliable = false )
{
	#define clamp_byte(%1)       		( clamp( %1, 0, 255 ) )
	#define pack_color(%1,%2,%3)	( %3 + ( %2 << 8 ) + ( %1 << 16 ) )

	dhud_color		= 		pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) )
	dhud_x 			=	_:	x
	dhud_y 			= 	_: 	y
	dhud_effect 		= 		effects
	dhud_fxtime 		= 	_: 	fxtime
	dhud_holdtime 		=	_: 	holdtime
	dhud_fadeintime 	=	_: 	fadeintime
	dhud_fadeouttime 	=	_: 	fadeouttime
	dhud_reliable 		= 	_: 	reliable

	return 1;
}

stock show_dhudmessage( index, const message[ ], any:... )
{
	new buffer[ 128 ]
	new numArguments = numargs( )

	if( numArguments == 2 )
	{
		send_dhudMessage( index, message )
	}
	else if( index || numArguments == 3 )
	{
		vformat( buffer, charsmax( buffer ), message, 3 )
		send_dhudMessage( index, buffer )
	}
	else
	{
		new playersList[ 32 ], numPlayers;
		get_players( playersList, numPlayers, "ch" )

		if( !numPlayers )
		{
			return 0;
		}

		new Array:handleArrayML = ArrayCreate()

		for( new i = 2, j; i < numArguments; i++ )
		{
			if( getarg( i ) == LANG_PLAYER )
			{
				while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {}
				j = 0

				if( GetLangTransKey( buffer ) != TransKey_Bad )
				{
					ArrayPushCell( handleArrayML, i++ )
				}
			}
		}

		new size = ArraySize( handleArrayML )

		if( !size )
		{
			vformat( buffer, charsmax( buffer ), message, 3 )
			send_dhudMessage( index, buffer )
		}
		else
		{
			for( new i = 0, j; i < numPlayers; i++ )
			{
				index = playersList[ i ]

				for( j = 0; j < size; j++ )
				{
					setarg( ArrayGetCell( handleArrayML, j ), 0, index )
				}
				
				vformat( buffer, charsmax( buffer ), message, 3 )
				send_dhudMessage( index, buffer )
			}
		}

		ArrayDestroy( handleArrayML )
	}
	return 1;
}

stock send_dhudMessage( const index, const message[ ] )
{
	message_begin( dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index )
	{
		write_byte( strlen( message ) + 31 )
		write_byte( DRC_CMD_MESSAGE )
		write_byte( dhud_effect )
		write_long( dhud_color )
		write_long( dhud_x )
		write_long( dhud_y )
		write_long( dhud_fadeintime )
		write_long( dhud_fadeouttime )
		write_long( dhud_holdtime )
		write_long( dhud_fxtime )
		write_string( message )
	}
	message_end()
} 

UpdateDamages( id )
{
	if( !ShowMeThisHud[ id ] )
	{
		return;
	}
	
	set_hudmessage( 0, 255, 0, -1.0, -0.50, 0, 0.0, 4.0, 0.0, 1.0, -1 )
	ShowSyncHudMsg( id, iSyncObj, "%d", MyCurrentDamages[ id ] )
	
	if( task_exists( 999_666_999 + id ) )
	{
		remove_task( 999_666_999 + id ) 
	}
	
	set_task( 5.0, "ResetCurrentDamages", 999_666_999 + id )
}

public ResetCurrentDamages( TaskID )
{
	MyCurrentDamages[ TaskID - 999_666_999 ] = 0
}

show_client_value( id, damage, Attacker, iSize )
{
	if( !ShowMeThisHud[ id ] )
	{
		return;
	}
	
	static iColor, R, G, B, Float: Y_Pos, Float: X_Pos
	
	if( Attacker ) // The user is the Attacker ( Attacker value = 1 )
	{
		// Attacker
		iColor = get_pcvar_num( pCvar_AttackerC )
		Y_Pos = Ya[ id ]
		X_Pos = Xa[ id ]
	}
	else
	{
		// Victim
		iColor = get_pcvar_num( pCvar_VictimC )
		Y_Pos = Yv[ id ]
		X_Pos = Xv[ id ]
	}
	
	R = iColor / 1000000
	iColor %= 1000000
	G = iColor / 1000
	B = iColor % 1000
	
	if( iSize )
	{
		set_hudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
		show_hudmessage( id, "%i", damage )
	}
	else
	{
		set_dhudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
		show_dhudmessage( id, "%i", damage )
	}
	
	if( !get_pcvar_num( pCvar_Bullet_ShowSpec ) )
	{
		return;
	}
	
	SpectatorHud( id, damage, _, 0, iSize, Float: X_Pos, Float: Y_Pos, R, G, B )
}

show_client_text( id, iText[ ], Attacker, iSize )
{
	if( !ShowMeThisHud[ id ] )
	{
		return;
	}
	
	static iColor, R, G, B, Float: Y_Pos, Float: X_Pos
	
	if( Attacker ) // The user is the Attacker ( Attacker value = 1 )
	{
		// Attacker
		iColor = get_pcvar_num( pCvar_AttackerC )
		Y_Pos = Ya[ id ]
		X_Pos = Xa[ id ]
	}
	else
	{
		// Victim
		iColor = get_pcvar_num( pCvar_VictimC )
		Y_Pos = Yv[ id ]
		X_Pos = Xv[ id ]
	}
	
	R = iColor / 1000000
	iColor %= 1000000
	G = iColor / 1000
	B = iColor % 1000
	
	if( !iSize )
	{
		set_dhudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
		show_dhudmessage( id, "%s", iText )
	}
	else
	{
		set_hudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02, -1 )
		show_hudmessage( id, "%s", iText )
	}
	
	if( !get_pcvar_num( pCvar_Bullet_ShowSpec ) )
	{
		return;
	}
	
	SpectatorHud( id, _, iText, 1, iSize, Float: X_Pos, Float: Y_Pos, R, G, B )
}

SpectatorHud( id, iDamage = 0, iText[ ] = "", TextMode, Size, Float: X_Pos, Float: Y_Pos, R, G, B )
{
	static iPlayers[ 32 ], iNum
	get_players( iPlayers, iNum, "bch" )
	
	for( new i = 0, Spectator = iPlayers[ 0 ]; i < iNum; Spectator = iPlayers[ i++ ] )
	{		
		if( ShowMeThisHud[ Spectator ] && entity_get_int( Spectator, EV_INT_iuser2 ) == id )
		{
			if( !Size )
			{
				set_dhudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02 )
				TextMode ? show_dhudmessage( Spectator, "%s", iText ) : show_dhudmessage( Spectator, "%d", iDamage )
			}
			else
			{
				set_hudmessage( R, G, B, X_Pos, Y_Pos, 2, 0.0, 1.0, 0.02, 0.02, -1 )
				TextMode ? show_hudmessage( Spectator, "%s", iText ) : show_hudmessage( Spectator, "%d", iDamage )
			}
		}
	}
}

iRefreshHudPosition( id )
{
	switch( get_pcvar_num( pCvar_Bullet_Show_Mode ) )
	{
		case 0:
		{
			Ya[ id ] = -0.50
			Xa[ id ] = -0.70
			
			Yv[ id ] = -0.45
			Xv[ id ] = -0.30
			
		}
		case 1:
		{
			Ya[ id ] = 0.55
			Xa[ id ] = 0.53
			
			Xv[ id ] = 0.45
			Yv[ id ] = 0.50
		}
		case 2:
		{
			Ya[ id ] = -0.35
			Xa[ id ] = -0.70
			
			Yv[ id ] = -0.20
			Xv[ id ] = -0.70
		}
		case 3:
		{
			Xv[ id ] = -0.80
			Yv[ id ] = -0.90
			
			Xa[ id ] = -0.20
			Ya[ id ] = -0.90
		}
	}
}

CheckPosition( id, Attacker )
{
	switch( get_pcvar_num( pCvar_Bullet_Show_Mode ) ) 
	// [ 0 = CIRCLE ] [ 1 = VERTICAL ] [ 2 = HORIZONTAL ] [ 3 = ARCH OF CIRCLE  ]
	{
		case 0:
		{
			if( Attacker )
			{
				switch( Xa[ id ] )
				{
					case -0.70: // First attack
					{
						Xa[ id ] = -0.575
						Ya[ id ] = -0.60
					}
					case -0.575: // Second
					{
						Xa[ id ] = -0.50
						Ya[ id ] = -0.625
					}
					case -0.50: // Third
					{
						Xa[ id ] = -0.425
						Ya[ id ] = -0.60
					}
					case -0.425: // Fourth
					{		
						Xa[ id ] = -0.30
						Ya[ id ] = -0.50
					}
					case -0.30: // Last
					{
						Xa[ id ] = -0.70
					}
					default: iRefreshHudPosition( id )
				}
			}
			else
			{
				switch( Xv[ id ] )
				{
					case -0.30: // First attack
					{
						Xv[ id ] = -0.425
						Yv[ id ] = -0.35
					}
					case -0.425: // Second
					{		
						Xv[ id ] = -0.50
						Yv[ id ] = -0.30
					}
					case -0.50: // Third
					{
						Xv[ id ] = -0.575
						Yv[ id ] = -0.35
					}
					case -0.575: // fourth
					{
						Xv[ id ] = -0.70
						Yv[ id ] = -0.45
					}
					case -0.70: // Last
					{
						Xv[ id ] = -0.30
					}
					default: iRefreshHudPosition( id )
				}
			}
		}
		case 1:
		{
			if( Attacker ) 
			{
				Ya[ id ] += 0.05
				if( Ya[ id ] >= 0.90 )
				{
					Ya[ id ] = 0.55
				}
			}
			else
			{
				Yv[ id ] += 0.05
				if( Yv[ id ] >= 0.85 )
				{
					Yv[ id ] = 0.50
				}
			}
		}
		case 2:
		{
			if( Attacker )
			{
				Xa[ id ] += 0.05
				if( Xa[ id ] >= -0.35 )
				{
					Xa[ id ] = -0.70
				}
			}
			else
			{
				Xa[ id ] += 0.05
				if( Xv[ id ] >= -0.35 )
				{
					Xv[ id ] = -0.70
				}
			}
		}
		case 3:
		{
			if( Attacker )
			{
				switch( Xa[ id ] )
				{
					case -0.20: // First attack
					{
						
						if( Ya[ id ] == -0.20 )
						{
							Xa[ id ] = -0.20
							Ya[ id ] = -0.90
						}
						else
						{
							Xa[ id ] = -0.15
							Ya[ id ] = -0.80
						}
					}
					case -0.15:
					{
						switch( Ya[ id ] )
						{
							case -0.80: Ya[ id ] = -0.70
							case -0.70: Ya[ id ] = -0.60
							case -0.60: Ya[ id ] = -0.50
							case -0.50: Ya[ id ] = -0.40
							case -0.40: Ya[ id ] = -0.30
							case -0.30:
							{
								Xa[ id ] = -0.20
								Ya[ id ] = -0.20
							}
						}
					}
					default: iRefreshHudPosition( id )
				}
			}
			else
			{
				switch( Xv[ id ] )
				{
					case -0.80: // First attack
					{
						
						if( Yv[ id ] == -0.20 )
						{
							Xv[ id ] = -0.80
							Yv[ id ] = -0.90
						}
						else
						{
							Xv[ id ] = -0.85
							Yv[ id ] = -0.80
						}
					}
					case -0.85:
					{
						switch( Yv[ id ] )
						{
							case -0.80: Yv[ id ] = -0.70
							case -0.70: Yv[ id ] = -0.60
							case -0.60: Yv[ id ] = -0.50
							case -0.50: Yv[ id ] = -0.40
							case -0.40: Yv[ id ] = -0.30
							case -0.30:
							{
								Xv[ id ] = -0.80
								Yv[ id ] = -0.20
							}
						}
					}
					default: iRefreshHudPosition( id )
				}
			}
		}
		default: iRefreshHudPosition( id )
	}
}



And I have problems with all the plugins that use set_dhudmessage like this one:

Code:
#include <amxmodx>
#include <amxmisc>

#if AMXX_VERSION_NUM < 183
#include <dhudmessage>
#endif 

#define PLUGIN    "HUD Scoreboard"
#define VERSION    "1.1"
#define AUTHOR    "Kia Armani"

new TerrorWins
new CounterWins

new Terrorists
new CounterTerrorists

new hud_r
new hud_g
new hud_b
new hud_d

new Float:g_round_start = -1.0;
new Float:g_round_time;

new mp_roundtime;


public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    /* Tasks */
    
    set_task(1.0,"HUDUpdate", 0,"",0,"b")
    
    /* CVARS */
    
    hud_r =register_cvar("hud_rcolor","0") // RED
    hud_g =register_cvar("hud_gcolor","255") // GREEN
    hud_b =register_cvar("hud_bcolor","0") // BLUE
    hud_d =register_cvar("hud_design", "1")
    
    
    register_cvar("hud_terror_prefix","T's")
    register_cvar("hud_counter_prefix","CT's")
    
    register_cvar("hud_terror_tprefix","Terrorists")
    register_cvar("hud_counter_tprefix","Counter-Terrorists")
    
    /* Events */
    
    register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") 
    register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")  
    
    register_logevent("EventRoundStart", 2, "1=Round_Start");
    register_logevent("EventRoundEnd", 2, "1=Round_End");
    register_event("TextMsg", "EventRoundRestart", "a", "2&#Game_C", "2&#Game_w");
    
    mp_roundtime = get_cvar_pointer("mp_roundtime");
    
    
}


public HUDUpdate()
{    
    new TPrefix[512],CTPrefix[512],TTeamPrefix[512],CTTeamPrefix[512]
    
    get_cvar_string("hud_terror_prefix",TPrefix,charsmax(TPrefix))
    get_cvar_string("hud_counter_prefix",CTPrefix,charsmax(CTPrefix))
    get_cvar_string("hud_terror_tprefix",TTeamPrefix,charsmax(TTeamPrefix))
    get_cvar_string("hud_counter_tprefix",CTTeamPrefix,charsmax(CTTeamPrefix))
    
    
    new iPlayers[32]
    get_players(iPlayers, Terrorists, "ae", "TERRORIST");
    get_players(iPlayers, CounterTerrorists, "ae", "CT");  
    
    new Float:RoundTime = get_roundtime_left()
    new RTF = floatround(RoundTime,floatround_round)
    
    switch(get_pcvar_num(hud_d))
    {
        case(1):
        {
            
            set_dhudmessage(get_pcvar_num(hud_r),get_pcvar_num(hud_g),get_pcvar_num(hud_b), -1.0, 0.05, 0, 6.0, 1.0,0.0,0.1,false)
            show_dhudmessage(0, "%s alive [%i] | [%i] %s alive^n          %s [%i] | [%i] %s" , TPrefix, Terrorists, CounterTerrorists,CTPrefix, TTeamPrefix, TerrorWins, CounterWins, CTTeamPrefix)
        }
        case(2):
        {
            set_dhudmessage(get_pcvar_num(hud_r),get_pcvar_num(hud_g),get_pcvar_num(hud_b), -1.0, 0.05, 0, 6.0, 1.0,0.0,0.1,false)
            show_dhudmessage(0, "%s   |   %i | %i alive | %i | %i alive | %i   |   %s", TTeamPrefix,TerrorWins,Terrorists,RTF,CounterTerrorists,CounterWins,CTTeamPrefix)
        }
    }
}

public t_win()
{
    TerrorWins++
}

public ct_win()
{
    CounterWins++
}

// Thanks to Exolent[jNr]

public EventRoundStart()
{
    g_round_start = get_gametime();
    g_round_time = get_pcvar_float(mp_roundtime) * 60.0;
}

public EventRoundEnd()
{
    g_round_start = -1.0;
}

public EventRoundRestart()
{
    g_round_start = -1.0;
}

Float:get_roundtime_left()
{
    return (g_round_start == -1.0) ? 0.0 : ((g_round_start + g_round_time) - get_gametime());
}
This one gives me this error:

AMX Mod X Compiler 1.8.3-dev+5201
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Error: Number of arguments does not match definition on line 88
Error: Number of arguments does not match definition on line 93

2 Errors.
Could not locate output file F:\Contratacion de Servidor CS 1.6\plugins\Team Score CTF\TeamScoreHud.amx (compile failed).




In the seccond code I tried to do something to "fix" it. As you can see there is something like this:

Code:
#if AMXX_VERSION_NUM < 183
#include <dhudmessage>
#endif
But it seems that does not recognize that the AMXX is in that version and the include has no effect.


Thank you for your help and sorry for my English

Last edited by XuberAxel; 05-16-2020 at 18:03.
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