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SM9
Veteran Member
Join Date: Sep 2013
Location: United Kingdom
Old 09-09-2017 , 11:23   Re: [ANY? / CSGO] ExecuteStringCommand Crash Fix
Reply With Quote #9

Quote:
Originally Posted by KyleS View Post
Yes, this engine/game issue has been fixed in plugins for roughly a decade now (as explained to both of them in IRC).
Quote:
Originally Posted by KyleS View Post
This isn't even close to accurate. SM may add some processing time to a client connection that makes this easier to trigger with your rudimentary steps to reproduce, but the cause is not SourceMod at all and has been explained to you a number of times by a number of people.
Sorry about the confusion, it appears to be a game bug with the game itself.

Quote:
Originally Posted by FlawlessKush View Post
??? so we dont need this then if we use smac or is this more effective?


@xCoderx

Code:
[SM] Exception reported: Client index 10 is invalid (arg 3)
L 09/09/2017 - 02:13:08: [SM] Blaming: ExecuteStringCmdCrashFix.smx
L 09/09/2017 - 02:13:08: [SM] Call stack trace:
L 09/09/2017 - 02:13:08: [SM]   [0] LogToFileEx
L 09/09/2017 - 02:13:08: [SM]   [1] Line 51, C:\Users\Michael\Desktop\ExecuteStringCmdCrashFix.sp::ExecuteStringCommand
L 09/09/2017 - 02:38:38: Error log file session closed.
If you are running CSGO and PTAH then this will be more effective as it blocks the string command at a lower level, otherwise its the same as smac_commands

I have also fixed the error in 0.5, thanks for telling me about it.

Updated to 0.5 -
  • Reordered logic, (Thanks Headline for sanitizing things)

Last edited by SM9; 09-09-2017 at 13:21.
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