It works. Looks something like this
Code:
"tank_throw_aim_error","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Margin of error for Easy mode Tank rock throws"
"tank_throw_allow_range","250 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How far away our victim must be before we'll try to throw debris at them"
"tank_throw_lead_time_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to lead a moving target"
"tank_throw_loft_rate","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Beyond no-loft range, Tank adds this angle/distance when throwing"
"tank_throw_max_loft_angle","30 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum loft angle for Tank throw angle adjustment"
"tank_throw_min_interval","8 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum interval between Tank rock throws"
"tank_visibility_tolerance_suicide","60 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"tank_windup_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Time from intent to swing that swing actually happens."
"tankclub","cmd",,,,,,,,,,,,,,,,,,,,"Tank Fight Club info"
"terror_ammo_multiplier","2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"Test_CreateEntity","cmd",,,,,,,,,,,,,,,,,,,,""
"test_dispatcheffect","cmd",,,,,,,,,,,,,,,,,,,,"Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defau"
"Test_EHandle","cmd",,,,,,,,,,,,,,,,,,,,""
"test_entity_blocker","cmd",,,,,,,,,,,,,,,,,,,,"Test command that drops an entity blocker out in front of the player."
"Test_InitRandomEntitySpawner","cmd",,,,,,,,,,,,,,,,,,,,""
"Test_Loop","cmd",,,,,,,,,,,,,,,,,,,,"Test_Loop <loop name> - loop back to the specified loop start point unconditionally."
"Test_LoopCount","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times."
"Test_LoopForNumSeconds","cmd",,,,,,,,,,,,,,,,,,,,"Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds."
"test_outtro_pzendgame","cmd",,,,,,,,,,,,,,,,,,,,""