Thread: CSS:RPG v1.0.5
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PureSpider
Senior Member
Join Date: Aug 2006
Old 02-10-2007 , 07:11   Re: CSS:RPG v1.0.5
Reply With Quote #8

my newest confing, with all new upgrades in:
Code:
// General Settings
cssrpg_enable "1" //If set to 1, CSSRPG is enabled, if 0, CSSRPG is disabled
cssrpg_bot_enable "1" //If set to 1, bots will be able to use the CSSRPG plugin
cssrpg_debug "0" //Turns on debug mode for this plugin
cssrpg_save_data "1" //If disabled, the database won"t be updated (this means player data won"t be saved!)
cssrpg_steamid_save "1" //Save by SteamID instead of by SteamID and name
cssrpg_default_lang "english.txt" //Default language file (e.g. english.txt)
cssrpg_save_interval "60" //Interval (in seconds) that player data is auto saved (0 = off)
cssrpg_player_expire "0" //Sets how many days until an unused player account is deleted (0 = never)
cssrpg_bot_maxlevel "500" //The maximum level a bot can reach until its stats are reset (0 = infinite)
cssrpg_announce_newlvl "1" //Global announcement when a player reaches a new level (1 = enable, 0 = disable)

// Experience General Settings
cssrpg_exp_notice "1" //Sets notifications to players when they gain Experience
cssrpg_exp_max "500000" //Maximum experience that will ever be required
cssrpg_exp_start "250" //Experience required for Level 1
cssrpg_exp_inc "50" //Incriment experience requied for each level (until cssrpg_exp_max)

// Specific Experience Settings
cssrpg_exp_damage "1.0" //Experience for hurting an enemy multiplied by the damage done
cssrpg_exp_knifedmg "8.0" //Experience for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
cssrpg_exp_kill "15" //Experience for a kill multiplied by the victim"s level
cssrpg_exp_headshot "50" //Experience extra for a headshot
cssrpg_exp_teamwin "0.15" //Experience multipled by the experience required and the team ratio given to a team for completing the objective
cssrpg_exp_bombplanted "0.15" //Experience multipled by the experience required and the team ratio given for planting the bomb
cssrpg_exp_bombdefused "0.30" //Experience multipled by the experience required and the team ratio given for defusing the bomb
cssrpg_exp_bombexploded "0.20" //Experience multipled by the experience required and the team ratio given to the bomb planter when it explodes
cssrpg_exp_hostage "0.10" //Experience multipled by the experience required and the team ratio for rescuing a hostage
cssrpg_exp_vipescaped "0.35" //Experience multipled by the experience required and the team ratio given to the vip when the vip escapes

// Credits Settings
cssrpg_credits_inc "5" //Credits given to each new level
cssrpg_credits_start "0" //Starting credits for Level 1
cssrpg_sale_percent "1" //Percentage of credits a player gets for selling an item

// Regeneration Upgrade Settings
cssrpg_regen_enable "1" //Sets the Regeneration item to enabled (1) or disabled (0)
cssrpg_regen_maxlevel "10" //Regeneration item maximum level
cssrpg_regen_cost "15" //Regeneration item start cost
cssrpg_regen_icost "15" //Regeneration item cost increment for each level

// Health+ Upgrade Settings
cssrpg_hbonus_enable "1" //Sets the Health Bonus (Health+) item to enabled (1) or disabled (0)
cssrpg_hbonus_maxlevel "10" //Health Bonus (Health+) item maximum level
cssrpg_hbonus_cost "15" //Health Bonus (Health+) item start cost
cssrpg_hbonus_icost "20" //Health Bonus (Health+) item cost increment for each level

// Resupply Upgrade Settings
cssrpg_resup_enable "1" //Sets the Resupply item to enabled (1) or disabled (0)
cssrpg_resup_maxlevel "10" //Resupply item maximum level
cssrpg_resup_cost "5" //Resupply item start cost
cssrpg_resup_icost "15" //Resupply item cost increment for each level

// Vampire Upgrade Settings
cssrpg_vamp_enable "1" //Sets the Vampire item to enabled (1) or disabled (0)
cssrpg_vamp_maxlevel "15" //Vampire item maximum level
cssrpg_vamp_cost "25" //Vampire item start cost
cssrpg_vamp_icost "25" //Vampire item cost increment for each level

// Stealth Upgrade Settings
cssrpg_stealth_enable "0" //Sets the Stealth item to enabled (1) or disabled (0)
cssrpg_stealth_maxlevel "5" //Stealth item maximum level
cssrpg_stealth_cost "15" //Stealth item start cost
cssrpg_stealth_icost "10" //Stealth item cost increment for each level

// LongJump Upgrade Settings
cssrpg_ljump_enable "1" //Sets the LongJump item to enabled (1) or disabled (0)
cssrpg_ljump_maxlevel "5" //LongJump item maximum level
cssrpg_ljump_cost "20" //LongJump item start cost
cssrpg_ljump_icost "20" //LongJump item cost increment for each level

// FireNade Upgrade Settings
cssrpg_fnade_enable "1" //Sets the FireGrenade item to enabled (1) or disabled (0)
cssrpg_fnade_maxlevel "10" //FireGrenade item maximum level
cssrpg_fnade_cost "15" //FireGrenade item start cost
cssrpg_fnade_icost "20" //FireGrenade item cost increment for each level

// IceStab Upgrade Settings
cssrpg_icestab_enable "0" //Sets the IceStab item to enabled (1) or disabled (0)
cssrpg_icestab_maxlevel "3" //IceStab item maximum level
cssrpg_icestab_cost "30" //IceStab item start cost
cssrpg_icestab_icost "30" //IceStab item cost increment for each level
cssrpg_icestab_limit_dmg "10" //Maximum damage that can be done upon icestabbed victims (0 = disable)

// FrostPistol Upgrade Settings
cssrpg_fpistol_enable "1" //Sets the FrostPistol item to enabled (1) or disabled (0)
cssrpg_fpistol_maxlevel "15" //FrostPistol item maximum level
cssrpg_fpistol_cost "30" //FrostPistol item start cost
cssrpg_fpistol_icost "30" //FrostPistol item cost increment for each level

// Denial Upgrade Settings
cssrpg_denial_enable "1" //Sets the Denial item to enabled (1) or disabled (0)
cssrpg_denial_maxlevel "3" //Denial item maximum level
cssrpg_denial_cost "25" //Denial item start cost
cssrpg_denial_icost "50" //Denial item cost increment for each level

// Impulse Upgrade Settings
cssrpg_impulse_enable "1" //Sets the Impulse item to enabled (1) or disabled (0) 
cssrpg_impulse_maxlevel "5" //Impulse item maximum level 
cssrpg_impulse_cost "20" //Impulse item start cost 
cssrpg_impulse_icost "20" //Impulse item cost increment for each level 

// Medic Upgrade Settings
cssrpg_medic_enable "1" //Sets the Medic item to enabled (1) or disabled (0) 
cssrpg_medic_maxlevel "15" //Medic item maximum level 
cssrpg_medic_cost "30" //Medic item start cost 
cssrpg_medic_icost "30" //Medic item cost increment for each level

echo "CSS RPG Settings have been loaded."
just take it and adjust it like you want to
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