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Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 10-05-2020 , 18:45   Re: [CS:GO] OnEntityCreated + SDKSpawn
Reply With Quote #3

HookEntityOutputs triggers another entities as well, for example some instance_* entity for func_door::OnFullyClosed etc. (I just deleted the error log file). I'm just hoping that will work for all func_doors.

Looping in round_start it's something, but I need to hook entity spawn in order to change some settings of entities. And there are point_template cases where entities are spawned after round start (after some traps are activated).
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