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Originally Posted by HamletEagle
Update: added logic to prevent points from being generated inside hidden map zones(like the ones from de_mon/de_dust2/awp_india). I can not guarantee the algorithm is fail proof, so if you find a map where it doesn't work properly, please let me know so it can be fixed.
This should come with a minimal speed loss(few seconds in most maps) and with a decrease in generated points(firstly because hidden points are excluded and secondly because the algorithm will flag some valid points as being in a hidden area - mostly in indoor maps).
If you find a map where it generates an absurdly low amount of points also please let me know.
The benchmarks were not updated because I'm too lazy. I should update them soon.
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Sir , I find a Hidden Map zone in cs_assault (Original CS Map) , i was using ROG for my Teleport Machine plugin which teleport you To Some Origins
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