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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 05-08-2021 , 22:12   Re: [L4D2] ZSpawn: Zombie Spawn manager (v1.1)[05-May-2021]
Reply With Quote #15

Updated to v1.2:
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- Added support for Left 4 Dead.
- Plugin uses "info_gamemode" to check current gamemode (thanks to Silvers for the suggestion).
- Fixed some spelling mistakes (again thanks to Silvers).
- New ConVar "zspawn_gamemode_override" can force the plugin to emulate another gamemode, it can be used to solve bugs in mutations if the gamemode is not detected correctly.
- [L4D2]Trying to add more than 6 values in special limits and weight convars will report and error instead of accepting the first 6 values.
- Fixed leaks with ray trace handles.
- Solved CloseHandle errors with timers.
- Fixed the error getting invalid client (Client index 65 is invalid).
- Solved bug in scavenge that stopped autospawn if "zspawn_autosp_stop_notmoving" was set to 1.
- Plugin now can spawn tanks in scavenge when survivors reach specific scores (new ConVar "zspawn_autotank_scav_amount").
- Admin spawn commands now report the amount of infected spawned, if no infected could be spawned it will report an error.
- Autospawn of tanks and witches now uses the survivor closest to the end of map to get the spawn position.
- If admins try to spawn more than 16 zombies the value will be clamped to 16.
- Added tags in plugin messages.
Attached Files
File Type: smx l4d_zspawn.smx (21.7 KB, 108 views)
File Type: sp Get Plugin or Get Source (l4d_zspawn.sp - 89 views - 56.9 KB)

Last edited by Earendil; 05-08-2021 at 22:16. Reason: Fixed attachments
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