Quote:
Originally Posted by 8guawong
just in case you didn't know... csgo is free to play now
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I know, but I can’t run the CSGO SRCDS server for some reason..
Quote:
Originally Posted by andi67
In CSGO there is a helimodel , path is :
"models/props_vehicles/helicopter_rescue.mdl"
for the rotor do:
SetVariantString("fly_generic");
AcceptEntityInput(ent , "SetAnimation", -1, -1, 0);
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Thanks, I incorporated the CSGO models and sounds in v1.5 that I’ll be releasing soon, but I can’t test it so I won’t know if everything works right.
Quote:
Originally Posted by Bara
Interesting, but Rescue Helicopter is pretty big :/
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The physics model is separate from the visual (prop_dynamic) model, you can set the physics model to something proportionate and smaller than the helicopter, and set the visual model as the helicopter with a smaller scale to fit the physics model. You’d most likely have to adjust the thrusters and play around with different physics models to get a nice fit though. This is the stuff I would do if I could test this in CSGO.