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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 09-07-2015 , 11:47   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #240

Quote:
Originally Posted by El3cTr0 View Post
i tried that and it make it worst xd
I can't help you if you can't describe what you want. As I said, play around with these values until you get the desired effect.
Quote:
//Max time this rocket can bounce on walls (use zero if you don't want this feature). Keep in mind that the counter resets on deflect.
"MaxBounce" "10"
//Delay in seconds after the rocket just bounced before the rocket start turning to it's target again.
"BouceDelay" "0.1"
//If 1 the rocket will keep trying to go in the original direction (this means it could bouce multiple times until it goes aways from the floor. If 0 the rocket will relaly bounce and ignore the rocket's direction before the bounce.
"BounceKeepDirection" "0"
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