I thought you could just do
PHP Code:
SetEntPropFloat(rocket, Prop_Send, "m_flModelScale", 2.0);
If that doesn't work, try
PHP Code:
SetVariantFloat(2.0);
AcceptEntityInput(rocket, "SetModelScale");
Your last option is to spawn a prop_dynamic and parent it to the rocket, then set the model scale on that. I tend to shy away from spawning extra entities, particularly props, if I can avoid it, though. The upside to using prop_dynamic is you can rotate/offset whatever model you attach, as well as set animations, etc, but I don't think you'll need that functionality here.
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.