Quote:
Originally Posted by snelvuur
Would be nice for each kill to have one of those. Can be used in arena for instance to know where everyone died.
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ehh you could i guess
Code:
if(client && IsClientInGame(client))
{
if (GetEventInt(event, "death_flags") & TF_DEATHFLAG_KILLERREVENGE)
{
SpawnProp(client);
}
}
It could be changed to dominating, or assist, or just remove the check to do it every time. It'll still remove the old one.
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