Quote:
Originally Posted by Marttt
The ones that we are able to remove through plugins / .lmp files / stripper is the entities that the server can read (usually a env_player_block)
|
No. You are able to partially remove static as well with .lmp, but you'll receive a weird behaviour like "floating" collision.
But, that requires you have original source code of the map.
The walkaround could be using like
DevZones to build bi-directional teleport zones.
__________________