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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 06-17-2012 , 12:07   Re: Module: BMOD - Extended Physics Module
Reply With Quote #89

Quote:
Originally Posted by hzqst View Post
When "bmod_forward_contact" is called rather too frequently, the entity which calls this forward will no longer call . and it(the entity) will sink a bit into the ground. This mostly happens when an object hit the ground and stay on it.
Well, that could be caused by object auto-disabling when they do not move. Do you actually need callback of an entity, which doesn't move?
Quote:
Originally Posted by hzqst View Post
Sometimes the object will go through the wall or any other BSP Solid
Collision with map entities is not implemented (yet).
If objects are small or travel at high speed, you have to set better precision to avoid flying trough walls.
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