Quote:
Originally Posted by Neuro Toxin
I've just tested this on my Windows server and everything is fine.
I've added a new convar:
- killshotreverse_debugmessages 0 // Prints debug messages to client consoles.
Please download the latest snapshot and put the above convar to 1 in your console, then provide the output in the console for any grenade type damage that isn't processing properly.
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Ok I got it on my server and will test.
It seems that the
killshotreverse_rounddisabletimer 15.0
is being ignored. I mistakenly shot a team mate at the end of a round and the damage got reversed :/
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