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[L4D & L4D2] Stuck Zombie Melee Fix
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
09-14-2009 , 08:34 [L4D & L4D2] Stuck Zombie Melee Fix
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Another L4D(2) gameplay fix i don't expect Valve to do, in my lifetime.
Stuck Zombies - ducking, floating, or else not stagger-able; the worst kind of course being those which attack you still - will not escape your close combat wrath anymore. They'll die to your second melee blow.
Now also hits Zombies which dont trigger the entity_shoved event! (AKA the unhittables) All you must do is aim at them as you melee!
CVARS:
l4d_stuckzombiemeleefix_version
CHANGELOG:
1.0.0 - Release
1.0.1 - Added functionality to smash un-hittable Zombies too
1.0.2 - fixed log error in case zombie died during function
1.0.3 - more check code to prevent errors in log
1.0.4 - Sound Hook Callback Array error fix
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Last edited by AtomicStryker; 12-18-2009 at
04:03
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