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- Since you're using target_list[0] from ProcessTargetString instead of FindTarget, I would suggest throwing an error if more than one person matched the expression.
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Done. Switch to FindTarget
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If you make bitmasks for the four squads then you could allow for temporary banning from more than just 1 squad.
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Honestly, that sounds like overkill, but I'll look into it.
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Have you considered using ShowActivity* instead of PrintToChat for the admin activity chats?
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I have, but I don't believe it's necessary to inform everyone of this activity. I think a message to the target and conformation to the admin is enough.
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Why hard-code [33] for SquadBans instead of MAXPLAYERS+1?
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Isn't Nuclear Dawn already hard coded to 32 max players? (ConCmd "maxplayers")?
Thanks for the quick response, btw.