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Player 1
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Join Date: Apr 2012
Old 05-22-2012 , 22:18   Re: [ND] Squad Management
Reply With Quote #3

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- Since you're using target_list[0] from ProcessTargetString instead of FindTarget, I would suggest throwing an error if more than one person matched the expression.
Done. Switch to FindTarget

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If you make bitmasks for the four squads then you could allow for temporary banning from more than just 1 squad.
Honestly, that sounds like overkill, but I'll look into it.

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Have you considered using ShowActivity* instead of PrintToChat for the admin activity chats?
I have, but I don't believe it's necessary to inform everyone of this activity. I think a message to the target and conformation to the admin is enough.

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Why hard-code [33] for SquadBans instead of MAXPLAYERS+1?
Isn't Nuclear Dawn already hard coded to 32 max players? (ConCmd "maxplayers")?


Thanks for the quick response, btw.
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