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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 04-28-2011 , 09:37   Re: [CS:S] Delete/Dissolve/Exaggerate Ragdolls (v1.2.4)
Reply With Quote #8

In my respawn plugin i have: (not full code)
PHP Code:
HookEvent("player_death"Event_PlayerDeathEventHookMode_Post);

public 
Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast)
{
    new 
client GetClientOfUserId(GetEventInt(event,"userid"));
    
CreateTimer(0.5RespawnPlayerclient);
    return 
Plugin_Continue;
}

public 
Action:RespawnPlayer(Handle:timerany:client)
{
    if (
IsClientConnected(client) && GetClientTeam(client) > && !IsPlayerAlive(client))
    {
        
CS_RespawnPlayer(client);
    }

But when a player respawn, become their ragdoll deleted.
What I wanted is:
When a player death, it respawn 0.5 sec after.
2.0 after their respawned their "death ragdoll" should been dissolved.

But it not seems to be possible, because when i respawn a player with "CS_RespawnPlayer" their "death ragdoll", will be deleted when they spawn again
understand?
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