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khios
Junior Member
Join Date: Mar 2009
Location: Belgium
Old 03-25-2009 , 20:15   Re: DeFRAG [1.0 OUT]
Reply With Quote #47

So I've added everything back!

now i need help to revoke he_damage in this part someone can help?

PHP Code:
    register_event("Damage""hedamage_event""b""2!0""4!0""5!0""6!0")
    
register_cvar("he_push","20.0")


public 
hedamage_event(id) {
    new 
MAXPLAYERS
    MAXPLAYERS 
get_maxplayers()

    new 
inflictor entity_get_edict(idEV_ENT_dmg_inflictor)
    if (
inflictor <= MAXPLAYERS)
        return 
PLUGIN_CONTINUE

    
new classname2[8]
    
entity_get_string(inflictorEV_SZ_classnameclassname27)
    if (!
equal(classname2"grenade"))
        return 
PLUGIN_CONTINUE

    
new Float:upVector[3]
    
upVector[0] = float(read_data(4))
    
upVector[1] = float(read_data(5))
    
upVector[2] = float(read_data(6))

    new 
damagerept read_data(2)
    
set_velocity_from_origin(idupVectorget_cvar_float("he_push")*damagerept)

    return 
PLUGIN_CONTINUE

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