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rtxa
Senior Member
Join Date: Mar 2018
Location: Argentina
Old 11-21-2019 , 02:54   [ReHLDS/HLDS] Half-Life: Semiclip [Last Update: 18/06/2023]
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Half-Life: Semiclip



This module allows to pass through players. Modified version from s1lent's semiclip and adidasman (ReHLDS version) made to work on Half-Life.

Features
  • Allows jump to crouching players when semiclip works.
  • Enable semiclip on all players, between teammates or enable it only for one team (BLUE or RED).
  • Intersecting players can take damage.
  • Transparency effect which increases the closer you get to the player.
  • Accounting of the transparency of the entity attached to the player (ReHLDS only).
  • Support for custom configs for maps and maps by prefix.
Download

Download latest binaries from GitHub with the source code.
Installation
  • Extract the semiclip folder on /valve/addons/
  • Open /addons/metamod/plugins.ini and add these lines at the end of the file:
ReHLDS

PHP Code:
linux addons/resemiclip/resemiclip_mm_i386.so
win32 addons
\resemiclip\resemiclip_mm.dll 
HLDS

PHP Code:
linux addons/semiclip/semiclip_mm_i386.so
win32 addons
\semiclip\semiclip.dll 
Commands
  • semiclip_option [option] - Set the value from an option. Example: semiclip_option distance 150. Calling it empty will display the current settings.
    • semiclip 0|1 - Disable/enable semiclip.
    • patch 0|1 - Fix jamming on a mobile platform (HLDS only).
    • crouch 0|1 - Allows jump to crouching players when semiclip works.
    • effects 0|1 - Effect of transparency of the player. Depends from distance between players.
    • distance 0|200 - At what distance player can have transparency and semiclip.
    • transparency 0|255 - Transparency of the player. Must be between 0 and 255 inclusive.
Notes
  • The patch for the jamming issue on mobile platforms it's only available for HLDS because ReHLDS already fixes this with sv_force_ent_intersection.
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Last edited by rtxa; 06-18-2023 at 15:17.
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