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Junior Member
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08-08-2022
, 18:22
Re: [CSGO] Fake Duck
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#7
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Quote:
Originally Posted by oqyh
all i know hvh servers need this plugin
Code:
#include <sourcemod>
public Plugin myinfo =
{
name = "ViewAngle Fix",
author = "Alvy Piper / sapphyrus",
description = "Normalizes out of bounds viewangles",
version = "0.2",
url = "github.com/sapphyrus/"
};
public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2])
{
if (!IsPlayerAlive(client)) {
return Plugin_Continue;
}
// clamp pitch
if (angles[0] > 89.0) {
angles[0] = 89.0;
} else if (angles[0] < -89.0) {
angles[0] = -89.0;
}
// normalize yaw
if (angles[1] > 180.0 || angles[1] < -180.0) {
float flRevolutions = angles[1] / 360.0;
if (flRevolutions < 0.0) {
flRevolutions = -flRevolutions;
}
int iRevolutions = RoundToFloor(flRevolutions);
if (angles[1] > 0.0) {
angles[1] -= iRevolutions * 360.0;
} else {
angles[1] += iRevolutions * 360.0;
}
}
// clamp roll
if (angles[2] > 50.0) {
angles[2] = 50.0;
} else if (angles[2] < -50.0) {
angles[2] = -50.0;
}
return Plugin_Changed;
}
+
add this in server.cfg
Code:
/////////////////////Other//////////////////////////////////
sv_lan 0
sv_cheats 0
sv_pure 0
sv_kick_players_with_cooldown 0
sm_cvar sv_kick_players_with_cooldown 0
/////////////////////64 tick//////////////////////////////////
fps_max 0
sm_cvar fps_max 0
sv_maxrate 0
sv_minrate 196608
sm_cvar sv_maxcmdrate "64"
sv_mincmdrate "64"
sv_minupdaterate "64"
sm_cvar sv_maxupdaterate "64"
//////////////////////////////////////////////////////////////
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Thank you this was really helpful
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