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Jozodezokokotar
Junior Member
Join Date: Apr 2011
Location: Czech Republic
Old 06-02-2012 , 14:55   Re: [OP4] Monstername
Reply With Quote #10

I tried this, it works... partially, but still the FM_PlayerPostThink is being called many times per second. Is there a way to optimizing this, please?

code is also a bit modified to show health percentage for monster_apache, don't mind that.

Code:
new pica

public fw_PlayerPostThink(id){
	
	pica ++
	if (pica >= 60 ) {
	
	static ent,bh
	static classname[32],hpinfo[18]
	get_user_aiming(id,ent,bh)
	
	if(!ent)
		return
		
	static health,armor

	if(0<ent<=g_maxplayers){
		return

	}else{
		pica = 0
		pev(ent,pev_classname,classname,31)
		
		if(!TrieKeyExists(g_vodka,classname)||pev(ent,pev_deadflag)!=DEAD_NO)
			return
			
		health = pev(ent,pev_health)
		new hratio = procentaPico(health)
		
		TrieGetCell(g_vodka,classname,armor)
		
		
		TrieGetString(g_lolka,classname,classname,31)
		 
		formatex(hpinfo,17,"(%d%s)",hratio,"%")

	}
	
	if(health<=0)
		return

	set_hudmessage(206, 24, 0, -1.0, 0.60, 0, 0.0, 2.0, 0.0, 0.2, -1)
	show_hudmessage(id,"%s %s",classname,hpinfo)
	} else {
	return
	}
}

public procentaPico(int) {
	new hratio_tmp = floatround((floatdiv( float(int), float(apachehetloch)) * 100), floatround_ceil )
	return hratio_tmp	
}
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