Someone indicated in another thread (
https://forums.alliedmods.net/showthread.php?t=191800) that Voicehook would meet my needs. What I need to do is "catch" the "event" of a player initiating a voice chat, whether they are alive, dead, spectating, or anything else..."catch" every player trying to voice chat.
Whether it's an "event" or a "hook" is irrelevant. In laymen's terms, I need to intercept whatever code runs when a player presses the key that activates a voice chat.
If I can do that with Voicehook, great, I already have it installed. The problem I am having is with the forward "OnClientSpeaking", which isn't returning anything for dead and/or spectating clients.
Any ideas? Anyone? Bueller? Bueller? Ferris Bueller? :p