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Spawning a prop_physics and making it follow a player.
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chundo
Senior Member
Join Date: May 2008
09-20-2008 , 01:03 Re: Spawning a prop_physics and making it follow a player.
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Actually you should use prop_dynamic_override, if I remember my experimentation correctly. I was trying to do exactly this. I gave up in the end - it always ended up obstructing the player's field of view, even if it looked like it shouldn't.
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