Quote:
Originally Posted by DJPlaya
Tried all of the above ^^, works fine.
In Case you need it, i think i havent released my private Version of the Plugin yet, it fixes a few Bugs from the original Version and works with any Game instead of TF only.
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I updated yours to new syntax. Yours isn't storing clientprefs/cookies. Not sure if that is by design or if you forked before it got added in the original. Original was up to version 1.85 and yours is 1.8 so that is possible. But I added in clientprefs/cookies. I also see you disabled the sound with a commend that:
//#define SOUND_SPAWN "ambient/machines/catapult_throw.wav" //Dosents exists in any Game
Then you disable the calls to play that sound. I suppose you could use an existing sound. I'm new to Source engine modding so I don't know what built in sound the engine has that might make for a good replacement. I'm going to try "items/spawn_item.wav"
Perhaps this is a stupid question but yours is named _particles but it is missing this line found in the original:
CreateParticle("ExplosionCore_sapperdestroyed ", pos);
Was that intentional?
Lastly, 1.85 had a fix to check for cloaked state to not give away spies and I added that to yours.